SHEET-O-MATIC

By: Benjamin Lewis










how to use:

This game is currently somewhat buggy. If you use it you will either win extreemly fast or fail miserably.
The way that the program works is you input everything that happens on a turn. first thing that you should do is input each player and the quantity of cards that they have. like so: "BL 3". Secondly you enter the cards which you have. for example: "4 k li mp kn". what this means is 4 cards, known (which means that it has a guarenteed card), li which is the library, mp which is mrs. Peacock, and kn which is the knife. After pressing start you will see one more text box. This is used to input what happens on a given turn. An example includes: "1 g ms cs ba 2 cs". what this means is player 1 guesses miss scarlet with the candle stick in the ballroom and player 2 showed the candle stick to you. If the card is not shown to you at the end remove the trailing shown card. an example for if a guess is layed by someone other then you and you do not answer would look like this: "3 g mp kn st 4" which means player 3 guessed Mrs. Peacock with the knife in the study and player 4 showed them a card.